Tennis Zero Flow Tier List
Complete ranking of all Tennis Zero Flows from S to D tier. Find the best flows for competitive play and understand their strengths and weaknesses.
Curved Shot
A cutscene-based ability where the player will perform a Curved Shot that cannot be countered, providing a free point each time you enter the flow state.
Perform an uncounterable curved shot that guarantees a point
Tier Reasoning: Cutscene-based ability that provides a guaranteed free point with an uncounterable curved shot.
Lightning Spike
Perform a swift shot that electrifies the entire court and cannot be blocked. The best part of this ability is that it is very easy to execute, and even a beginner-level player can adopt + execute efficiently.
Swift electrifying shot that cannot be blocked
Tier Reasoning: Swift electrifying shot that cannot be blocked. Very easy to execute, making it perfect for all skill levels.
Perfect Spin
The Perfect Spin is one of the most overpowered abilities in Tennis Zero that will definitely provide you with a free point each time you use it. The ball will pitch on your opponent's court and spin backwards, touching the net.
Ball spins backwards after landing, touching the net - nearly impossible to counter
Tier Reasoning: One of the most overpowered abilities that guarantees a free point. Ball spins backwards after landing, nearly impossible to counter.
Samurai
The Samurai is another that will guarantee you a free point every time you execute. When you press the flow button, you will perform a return shot that stays low and disappears after bouncing.
Low return shot that disappears after bouncing
Tier Reasoning: Guarantees a free point with a low return shot that disappears after bouncing, making it nearly impossible to block.
Energy Shield
As the name suggests, you can deploy a powerful shield that will automatically return the ball to your opponent with a press of a button. This is great for use against powerful volleys.
Deploy a shield that automatically returns powerful shots
Tier Reasoning: Powerful defensive ability that automatically returns the ball. Great for countering powerful volleys that are difficult to reach.
Moonball
The Moonball is an interesting ability that allows players to hit towering shots, which are slightly challenging to return. This is particularly useful for beginner players who struggle to judge the length and bounce of the ball.
Hit towering shots that are challenging to return
Tier Reasoning: Allows towering shots that are challenging to return. Particularly useful for beginners who struggle with ball judgment.
Team Spirit
Team Spirit is a valuable ability that improves the morale of your teammates and provides a 10% increase in movement speed. The increase in the Movement Speed is very valuable in all instances.
10% increase in movement speed for team
Tier Reasoning: Provides 10% movement speed increase which is valuable, but doesn't directly help secure points.
Super Dive
The Super Dive Ability allows users to jump forward explosively and reach any shots. This is particularly useful against players who enjoy changing the pace of the game with lob shots.
Explosive forward jump to reach difficult shots
Tier Reasoning: Useful for reaching difficult shots, especially against lob shots, but doesn't boost base stats or help secure points.
Super Jump
Indicative of its name, this Flow allows players to jump pretty high in the air to perform a powerful smash back at the enemy. While the concept is excellent, it is very challenging to execute.
High jump for powerful smash attacks
Tier Reasoning: Allows high jumps for powerful smashes but is very challenging to execute properly due to timing requirements.
Adrenaline
The adrenaline is like a mini version of the Team Spirit Ability, where you can get an 80% increase in Speed for the next 3 seconds. Although it sounds promising, the effect lasts only 3 seconds.
80% speed increase for 3 seconds
Tier Reasoning: Provides 80% speed increase but only lasts 3 seconds, making it somewhat ineffective and less beneficial overall.